- Engineering Demos - Delete changesets: Paul demoed a new feature allowing users to delete changesets, so they can clean up a cluttered workspace. - Create components using the new graph engine: Nick broke significant new ground today with our first look at component creation using the new engine layer. Users can move components around the canvas and set attributes for the input and output sockets. - (Nearly) the full loop on secrets: Victor demoed creating a new secret defining component, uploading it to the module index, and connecting it to a component that needs a credential. Demo gremlins interrupted exporting and importing a workspace with a secret, but we’re close. - Workload isolation: John demoed our host and Buck2 build configurations, showed how we boot an autoscale group to spin up and configure metal instances. - Socket arity: Theo showed a UI update that indicates a socket arity of 1 with a simple dot, pointing to a range of options to help users understand arity without cluttering the UI. - More workload isolation: Scott showed work to optimize file system management for Firecracker jails, implementing copy on write support to reduce storage and processing needs. He also refactored the creation process of Firecracker jails for efficiency and embedded this process in the startup of Veritech, enhancing the setup and upgrade cycles. - Package closure: Fletcher showed the omnibus package concept that we’re using to build services, which include runtime dependencies so that the software will run across environments.